Ash & Rust Torrent
Ash & Rust is a top-down ARPG set in a dark fantasy setting that focuses on:
Extreme variety and depth.
Skills, traits, and equipment interact deeply with each other through an elegant UI grid system. Place additional forms in your activated inventory to activate them. The more forms you can add to your inventory, the more power you can accumulate, so coming up with clever ways to put things together can become a rewarding secondary skill.
Create your own abilities from scratch! Choose from four base types, then choose your payload and elemental type. As you level up, add as many upgrades as you can to customize your ability to suit your needs.
Choose from hundreds of upgrades and equipment options that combine to create interesting and deep playstyles. For example, if you add the “Spellweaving” trait to your character, each time you use a different ability, you’ll gain a stacking buff. Using the same ability twice in a row resets the stacks that are building up.
Visceral, rewarding combat: Ash & Rust
- Fully animated attacks and collision physics.
- Abilities have animation timing, cooldowns, and generally require strategic intent.
- “Heavy” moves and throws create this satisfying, crushing combat.
- Master the timing of animations and attacks to dodge enemy abilities, block bullets, and line up your own devastating counter-moves.


Replayability: Ash & Rust
- Multiple endgame modes! Each with leaderboards/achievements and unique mechanics.
- Loot galore: weapons, gear, upgrades, decorations, and more, all of which have a significant impact on your power, build, and playstyle.
- Strategic Combat: Intelligent and powerful enemies and bosses use AI behavior trees to react to your actions: moving out of AoE, evading attacks when necessary, etc.
- Beautiful and mysterious locations to explore. Full PBR materials (physically rendered), real-time volumetric lighting, responsive foliage and terrain, and other advanced technical features.
- Branching quests with dialogue choices. Your actions and reactions shape the paths available to you.
- Character Customization. Design your character’s physical appearance.
- And much more!
World and Atmosphere: Ash & Rust
You are… NOT a hero. You are simply a being plucked from the Ethereal to join a powerful organization. You are one of many SELFs who are given power and authority in exchange for servitude. You fulfill the desires and will of bosses, creatures, and corporations – the highest bidders. Your missions will take you to the far corners of the world, exploring amazing places and meeting many characters. Some are wary of your arrival, but many are eager to embrace you. Some things are exactly as they seem, while others are smoke and mirrors. AS YOU, you can amass great influence, what kind of mark will you leave on the world?
Ongoing Development: Ash & Rust
My plan is to support and develop this game for years to come. This is a passion project and I love working on it. My goal is to continually add new endgame modes, new loot, new locations, new enemies, and quality of life improvements. There are still a few non-core aspects that are inaccurate in their current state.
Design Philosophy: Ash & Rust
Statistic multipliers and large area of influence are minimized. Ash & Rust lacks multiplicative scaling stats, only additive stats, many with built-in diminishing returns, and large area of influence requires a large investment in buffs, thus reducing the power of characters in other areas. This should help eliminate the main culprits that force all builds on certain paths to be viable in the endgame.
No non-progressive combat systems. In other words, there are never any combat mechanics that aren’t based on using your build to defeat it. For example: no environmental traps, no quests where you use a certain vehicle/tower to defeat enemies, no long-term transformative forms (“apocalypse” mode, etc.). In Ash & Rust, your unique build means everything, and I don’t want to lock/suck your progression behind some arbitrary mechanic.
New content should never make old content obsolete. For example, the level cap is never raised, the power range of newer items never exceeds that of old items, etc. Instead, new content should create new playstyles, new build types, and new combat strategies without reducing the effectiveness of the previous ones.
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